Post by account_disabled on Feb 11, 2024 10:59:19 GMT
Corporate training thus be.es horizontal allowing continuous analysis and continuous discussion both on the business reality and on personal and professional life. In the absence of proximity classrooms have transformed into virtual classroom webcasting video broadcasting . All this thanks to applications such as zoom microsoft teams facebook workplace google meet i.e. Technologies that allow the creation of a virtual classroom. What are the advantages of the classroom greater flexibility and interaction than the webinar. Social learning social learning is a continuous information path developed on corporate social networks such as facebook's workplace and yammer or on proprietary corporate platforms.
This methodology lowers the barriers of business training thanks to the sharing and use of short and engaging contents whenever and wherever you want. Social learning is particularly Bahamas Email List useful and supports internal .pany .munication as it facilitates the creation of .munities.suggests gamification in corporate training consists of levels to over.e scores to accumulate rankings certificates and status to achieve bringing the gaming experience into non.gaming contexts . The advantages a greater involvement which guarantees the learning activity a greater level of engagement and a more satisfying recreational.educational experience for the person. Gamification can be used as a selection tool both to support internal development plans and to select people to be admitted to the last stage of learning: active learning.
Active learning active learning refers to experiential learning paths created through the learning.by.doing teaching methodology. They are often developed through a healthy corporate .petition style using the hackathon and or corporate talent show formula . This learning methodology is effective as it helps generate new ideas and tests the digital soft skills learned. How can we enrich these moments of active learning using virtual reality technology for example to create increasingly immersive and engaging teaching moments.
This methodology lowers the barriers of business training thanks to the sharing and use of short and engaging contents whenever and wherever you want. Social learning is particularly Bahamas Email List useful and supports internal .pany .munication as it facilitates the creation of .munities.suggests gamification in corporate training consists of levels to over.e scores to accumulate rankings certificates and status to achieve bringing the gaming experience into non.gaming contexts . The advantages a greater involvement which guarantees the learning activity a greater level of engagement and a more satisfying recreational.educational experience for the person. Gamification can be used as a selection tool both to support internal development plans and to select people to be admitted to the last stage of learning: active learning.
Active learning active learning refers to experiential learning paths created through the learning.by.doing teaching methodology. They are often developed through a healthy corporate .petition style using the hackathon and or corporate talent show formula . This learning methodology is effective as it helps generate new ideas and tests the digital soft skills learned. How can we enrich these moments of active learning using virtual reality technology for example to create increasingly immersive and engaging teaching moments.